Mass Effect Andromeda: A story of becoming a hero (E3 2016)

Аватар автора
Mack Walters, creative director of Mass Effect Andromeda, speaks on the things the developers learned from the Mass Effect trilogy and how they implemented those lessons in Andromeda, plus how big the game will be and if fans will be able to see anything familiar from past games. Newegg Inc. provides the information contained herein as an educational service. Although we believe the information in this presentation to be accurate and timely, because of the rapid changes in the industry and our reliance on information provided by outside sources, we make no warranty or guarantee concerning the accuracy or reliability of the content or other material which we may reference. This presentation is provided on an «as is» basis without warranties of any kind, expressed or implied, including but not limited to warranties of title, non-infringement or implied warranties of merchantability or fitness for a particular purpose. This video/audio file is the property of Newegg Inc. Newegg Inc. grants permission to distribute, rebroadcast or copy this file, provided that (1) the below copyright notice appears in all copies (2) is for non-commercial use only and (3) is not modified in any way. Copyright © 2011-2016 Newegg Inc. All rights reserved.

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