Unreal Tournament 1999 (UT99) Godlike Run without Deaths (Deathmatch & Final Challenge)

Аватар автора
This run is a playthrough of UT GOTY single-player campaign combining Deathmatch and Lightning Deathmatch gameplay modes. Played on «Godlike» difficulty without single death, this is my tribute to one of the greatest first-person shooter classics of all time. 0:00 DM-Oblivion 1:34 DM-Stalwart 2:34 DM-Fractal 4:47 DM-Turbine 6:50 DM-Codex 10:07 DM-Pressure 13:43 DM-ArcaneTemple 17:23 DM-Grinder 20:28 DM-Malevolence 24:43 DM-KGalleon 31:58 DM-Tempest 37:16 DM-Shrapnel][ 42:47 DM-Liandri 49:36 DM-Conveyor 58:36 DM-Peak 1:04:16 DM-Phobos 1:07:52 DM-Morpheus 1:11:10 DM-Zeto 1:13:44 DM-HyperBlast Inspired by lobo's run (links are down below), it was the real challenge for me to accomplish. Countless attempts were made during the making of this run, and it took me about 2 months to complete it (all matches were recorded independently of each other). One thing I've learned in the making of this run, is that skill is not enough: it's only a necessary but not a sufficient condition to make it through. There's no way to successfully complete this kind of run without luck (including decent spawns in the very beginning of the match). You can know all the spawnpoints, all the botpaths, as well as be on point with your map control, item timing, aiming and movement skills, but still be easily killed. It's because although bots are not very bright, they are extremely precise at aiming and attack player from every angle possible. I tried to make this run as entertaining, skillful and...

0/0


0/0

0/0

0/0

0/0