Yoko Giantess Growth

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I want to thank these guys for helping get this done. First, I wanted to mention that I checked out and added English SUBTITLES to this video. It took an hour, was kinda cool but also boring, but hey people have wanted me to do this and I kinda know how now! This was an attempt at a full 360 VR video that isn&a test or anything like that. I had LOTS of troubles getting used to the VR process ESPECIALLY with rendering. So many days spent rendering. The destruction here was done using Apex Destruction in UE4. To my surprise, I couldn&cache the destruction! So every single test and render I had to cross my fingers that the destruction would come out ok. It actually did a pretty consistent enough job too. This was also me trying to move off of manual physics for the first time but I didn&get too far for this video. All "physics" on the first floor are actually manually animated. My upcoming Ms. Marvel video is the one that has all of the actual physics applied to objects. (and cached for consistency) But that vid was full of its own bag of tricks. I&talk about those another time. What&interesting here is that I had to spend A LONG TIME trying to figure out hair physics. I tried everything under the internet but found that things either didn&scale with Yoko or didn&collide with anything. Which led to me creating the GRAVITY COLLIDER SYSTEM. But then there was something wrong with how UE4 read the stretch ik and with Yoko&hair bones acting extremely weird with... well...

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