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Grid Based Inventory System | Godot Inventory Tutorial

In this Godot tutorial, I will teach you how to make a Grid Based Inventory System. This is an in-depth UI tutorial and the second part of a mini-series. In this tutorial, we will design the Inventory UI, add an item dataset, and inventory save-file to the game. Finally, we load the inventory with a custom amount of slots in the grid (based on the player's inventory data), and all item icons to represent the inventory contents. In the next tutorial, we will implement the inventory drag and drop functionality to equip our character. Example JSON Downloads (zip file, 2 JSONs): 0:00 Intro 0:24 Corrections Last Tutorial 2:15 Inventory Background 4:22 Sectioning the Panel 6:26 Header 10:28 The Grid 13:47 Inventory and Item Data 15:30 Loading JSONs 19:33 Using Templates 20:25 Code to Load 23:59 Outro ⬧⬧⬧⬧⬧ GDC TUTORIALS ⬧⬧⬧⬧⬧ I believe educational material should be available to all, for free Support this vision by joining the GDC-Club and get perks in return ⬧⬧⬧⬧⬧ LEARN MORE GAMEDEV ⬧⬧⬧⬧⬧ These books have helped me in my game design and programming, I whole fully recommend them to you! ⬧⬧⬧⬧⬧ LIVESTREAMS ⬧⬧⬧⬧⬧ I Livestream game development twice a week right here on YouTube. Subscribe and hit that Bell Icon to make sure you don't miss it! Tuesday and Thursday 1900 to 2200 (GMT+1/2 (winter/summertime), that's; 1200 to 1500 (PST), or 1500 to 1800 (EST). ⬧⬧⬧⬧⬧ COMMUNITY & SOCIAL ⬧⬧⬧⬧⬧ Join the community! Follow me on Social! ⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧ ⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧...

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