How to use NEW Input System Package! (Unity Tutorial - Keyboard, Mouse, Touch, Gamepad)

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? Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal! ? ? Learn to make awesome games step-by-step from start to finish. ? Let&learn how to use the new Input System Package. This is much better than the legacy Input Manager, it makes you write much cleaner code and makes it easily support any input type so your games are automatically playable with Keyboard and Mouse or Touch or Xbox/Playstation/Switch gamepad! ? Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal! 00:00 How to use the Input System Package 00:34 Ultimate Unity Overview Course 01:41 Installation 02:00 Legacy Input Manager Vs New Input System 02:46 Create New Input Action Asset 05:00 Action Bindings 06:35 Player Input Component 09:24 Input System Phases 11:16 Invoke C# Events 13:12 Interactions 14:55 Processors 15:36 Generate C# Class 18:40 Movement Action (Value) 23:05 Reading Input Action on Update 24:28 Multiple Input Types, Keyboard, Gamepad (Control Schemes) 28:24 Stick Deadzone Processor 30:50 Pass Through, Disambiguation 32:10 Default Create Input Actions 32:50 Compact Input Test 34:00 Change Action Map 37:05 Input Debugger 38:10 Button Remapping 42:48 Touch controls 44:45 How to use the Input System Package If you have any questions post them in the comments and I&do my best to answer them. See you next time! #indiedev -------------------------------------------------------------------- Hello and...

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