Yoko VR Giantess Growth

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Игры и приключения в одном сердце Божественного
I want to thank these guys for helping get this done. I uploaded this using 8k. Do you KNOW how much space that takes up and how long that takes to render? Nobody can even run 8k at this time but you damn well bet the quality for this video is future proof. 8k is NECESSARY for 360 vr experiences to look better than standard definition. So i&going to be switching to 180 degree experiences so I can better move the camera and take advantage of more hiding tricks. It will also keep up quality better and be faster to render than a day PER render of this. This was an attempt at a full 360 VR video that isn&a test or anything like that. I had LOTS of troubles getting used to the VR process ESPECIALLY with rendering. So many days spent rendering. The destruction here was done using Apex Destruction in UE4. To my surprise, I couldn&cache the destruction! So every single test and render I had to cross my fingers that the destruction would come out ok. It actually did a pretty consistent enough job too. This was also me trying to move off of manual physics for the first time but I didn&get too far for this video. All "physics" on the first floor are actually manually animated. My upcoming Ms. Marvel video is the one that has all of the actual physics applied to objects. (and cached for consistency) But that vid was full of its own bag of tricks. I&talk about those another time. What&interesting here is that I had to spend A LONG TIME trying to figure out hair physics. I tried...

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