Improve Ragdoll Crowds in Houdini 19

Аватар автора
Discrete Mathematics Domain
Hi In this video we&going to look at several quick tips for the 19 00:27 - collision bound joint When you see our mesh or geometry Claps together or intersecting with another part that issue must be from the collision bound joint 00:54 - joint rotation limit When you see some of the bone or joint acting not normal so the issue will be from joint Rotation limit 01:41 - Cone rotation This Option can be found in agent Configure joint so for that we need to convert negative value to absolute value to avoid bad rotation bone 02:19 - stiffness and Bias factor Another approach to have smooth simulation we can change or increase softness and decrees Bias factor Constraint Setting  03:00 - sub steps solvers If we have stretchy mesh or geometry it&probably from the substeps solver so to solve this issue we must increase rigid body substeps  I hope this quick tip will solve your problem For more content plz subscribe You can follow me on social media: @diyz3n

0/0


0/0

0/0

0/0