Arma 3 Editor - How to use setHit / how to damage vehicle parts

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------------------------------------------------------------------------------------------------------- Code: //Engine VehicleName setHitPointDamage ["HitEngine", 1]; //Fuel VehicleName setHitPointDamage ["HitFuel", 1]; //MainR VehicleName setHitPointDamage ["HitHRotor", 1]; //TailR VehicleName setHitPointDamage ["HitVRotor", 1]; //Hull VehicleName setHitPointDamage ["HitHull", 1]; // Here you can find the names of the vehicle parts // What we use the break the vehicle parts //left front wheel VehicleName sethit ["wheel_1_1_steering", 1] //left back wheel VehicleName sethit ["wheel_1_2_steering", 1] //right front wheel VehicleName sethit ["wheel_2_1_steering", 1] //right back wheel VehicleName sethit ["wheel_2_2_steering", 1] //Left middle tire (trucks) VehicleName setHit ["wheel_1_3_steering", 1]; //Right middle tire (trucks) VehicleName setHit ["wheel_2_3_steering", 1]; //Truck only (last wheel) VehicleName setHit ["wheel_1_4_steering", 1]; //Truck only (last wheel) VehicleName setHit ["wheel_2_4_steering", 1]; // Code we using to break the wheels // setHit doesn&work with vehicles anymore (used to) ------------------------------------------------------------------------------------------------------- Extra info: Watch out with putting the dmg on 1 at sudden parts. Like if the hull is being broken the vehicle will explode xx seconds afterwards. So for that just keep it at 0.7 to fully break it but not to make it explode. If you got any questions or ideas leave a...

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