Complementary Shaders v4.4 - What changed?

Аватар автора
Игры и Прохождения
In this video, I showcase the new and fresh features from the latest Complementary Shaders version. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Thank you for watching! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 0:00 Intro 0:21 Tweaked the Overworld Border Fog to appear farther from the player 0:32 Reflective Overworld ores when they are set to not be emissive 1:00 Improved Auto-Generated Normals to have a smoother falloff 1:17 Auto-Generated Normals and Noise Coated Textures now also apply to all block entities 1:38 Rain puddles now also appear near light sources if Rain Puddle Coverage is set to 100 2:12 Improved the End Portal effect 2:48 Improved the Fancy Nether Portal effect with some parallax fade out 3:01 Fixed Glowstone and Magma Block looking noisy in the distance 3:19 Added "Nether Refraction" option 4:15 Added emission and speculars to the Ancient City blocks 5:03 Added support for the "Darkness" fog and lighting effect, also including intense bloom 5:30 Added support for the bioluminescent layers and animations of the Warden 5:54 Honorable mentions 6:00 Outro ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ What is Complementary Shaders? Complementary is a Minecraft Java Edition shader pack based on Capt Tatsu&"BSL Shaders". The goal of Complementary is being good at everything. Performance, gameplay, beauty, compatibility; you name it. Complementary will try to provide you with the most issueless experience possible within the limitations of Optifine&shader pipeline. It runs reasonably fast, supports almost every GPU...

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