The Last of Us Part I | PS3 - PS4 - PS5 | Remake Graphics, Modes & FPS Comparison | Analista de Bit

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Полное прохождение PS: Человек-паук
PS3: 30GB 720p / 30fps PS4: 47GB 1080p / 60fps PS4 Pro: 47GB Resolution Mode: 2160p / 30fps FPS Mode: 1800p / 60fps PS5: 70GB -60hz Output Fidelity Mode: 2160p / 30fps Performance Mode: 1440p / 60fps -120hz Output Fidelity Mode: 2160p / 40fps Performance Mode: 1440p / 60fps (~70fps with VRR) - The Last of Us Part I on PS5 has radically changed its visual section. Textures, lighting and scenarios reimagined, in addition to improved animations and AI. - The models of some characters and other assets have been reused from The Last of Us Part II. - The Last of Us Part I recreates reflections using SSR, cubemaps or planar reflections. There is no presence of any kind of Ray-Tracing in this remake. - The most radical changes are in textures, geometry and lighting. - Improved AI and animations make combat a more satisfying, but conservative experience. Most of the features added in Part II (dodging, crawling, etc) are not present. - I&preparing another comparison that compares in depth all aspects of the remake with respect to the original game. - Fidelity mode adds considerable input lag. On the other hand, the vsync causes the game to not feel fluid at all (exactly like Demon&Souls Remake). I recommend the 1440p/60fps mode. - With a 120Hz TV, the Fidelity mode locks its framerate down to 40fps. This mode has some irregularities in its performance. - If you have a VRR-compatible display, we can activate it in Performance mode to get a variable rate ranging from 60 to 90fps....

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