Cinema 4D - How to use Redshift Proxy Files

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^^^ Join the discord and follow me ^^^ Redshift Proxies will greatly reduce render times and help you manage large scene files with many assets. Placing Redshift Proxy files in your scenes prevents geometry from being loaded until it&needed at render time. The first step is to export the assets you want to create a proxy for as a Redshift file. Next import and place a Redshift Proxy in your scene and load the Redshift file you exported. The Redshift Proxy has pre processed the assets you exported and will render much faster. The downside of Redshift proxies is that in order to edit the proxy, you must open the original data in another file and re export the proxy file. Proxies support animated and deforming meshes, hair, strands, instances, volume containers, lights and any materials/shaders applied to these objects. Redshift Proxies provide the option to use either the materials embedded in the Redshift Proxy File, or to replace those materials with materials from the scene where the proxy is placed. Vertex Attributes When exporting a set of objects as a Redshift Proxy File, only the vertex attributes used by the currently assigned shaders are included in the exported data. Motion Blur In order for Redshift Proxies to render with Motion Blur you must make sure that motion blur is enabled in your Render Settings at the time of export. Motion blur can be disabled on proxies after export but individual motion blur settings like frame duration cannot be changed after...

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