Garry's Mod in pseudo DirectX 6.0 mode

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Радужные Игры и Кулинария
As we all know, GMod and pretty much all Source Engine games after Episode 2 don&support DirectX 6 and 7 render modes. They still exist in the codebase, but are made normally inaccessible. Due to being left in the dust, many things broke over time as the engine received updates, with GMod being one of the worst examples. Here&a list describing all the breakages seen in the video: -Lightmaps are completely broken. There&leftover code that rescales textures to 256x256 and lower color depths when in DX6 mode, but it onlyapplies to lightmaps now and doesn&work properly anymore. In DX7 mode,lightmaps completely fail to load and result in a totally dark map. -The flashlight does nothing. In the 2004 and 2006 engines, it lit up models and in a very primitive manner. In 2007 and 2013, it does nothing as seen in the video. What it&actually supposed to do is behave exactly like the Half Life 1 flashlight, but curiously this only works with the DX9 codepath. In DX7 mode, the flashlight texture snaps to surfaces at random. -Many models don&load. This is because GMod doesn&ship it&default model set with ".sw.vtx" files, which are used by the DX6 and DX7 renderers to draw model geometry. This is the same reason why CS:GO maps don&work in DirectX 8 mode, their model files only come with ".dx90.vtx" files. Most addons do come with all the necessary .vtx files because the studiomdl build that comes with GMod still compiles those by default. Half Life: Source also ships with .sw.vtx files...

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