Clothing Basics for Kenshi, a Blender and FCS Tutorial (Clothing 101 Part 1)

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Off-Road Эксперименты
00:28 Importing the vanilla skeleton for rigging 01:11 Analyzing a vanilla clothing item and about issues with imported meshes 02:01 How to test if a mesh is parented/rigged 03:41 Creating an article of clothing from nothing 05:48 Duplicating and mirroring, normals flip 20:55 Making the Texture 21:22 About texture pixel size and game performance 22:16 Converting .png to .DDS with Mipmaps enabled 23:16 Adding texture to your item in FCS 23:48 Quickly about texture shininess (spectacular) 24:12 Testing the pants in game and talking briefly about shadow maps

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