Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

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In this 2019 GDC talk, Insomniac Games’ Alex Previty and Blake Johnson cover the details behind Marvel’s Spider-Man’s open-world audio design, creating a believable and lively New York City soundscape. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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