Blender 2.93 | Glass BSDF node | Basics

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Blender 2.93- Glass BSDF node - Basics (First on Closed Caption) The Glass BSDF is used to add a Glass-like shader mixing refraction and reflection at grazing angles. Like the transparent shader, only pure white will make it transparent. The glass shader tends to cause noise due to caustics. Since the Cycles path tracing integrator is not very good at rendering caustics, it helps to combine this with a transparent shader for shadows Roughness: 0.0 gives standard Lambertian reflection, higher values activate the Oren-Nayar Value 1 = White Color Value 0 = Black Color IOR Maps also works on White and black color Normal Map Works on XYZ Coordinate (No Need to make a high poly mesh) If you want to add some bumps on object, then choose normal map Inputs: Color Roughness IOR (For refraction) Normal Outputs: Standard shader output. learn shading nodes for students for beginners for blender 2.8 for blender 2.9 for blender 2.92 for blender 2.93 in Cycles lesson wise blender 3d quick tutorial About Me Robin Masih - CG Bit Channel #blender3dtutorial

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