Create a COMPLETE android & iOS game - FULL COURSE [Unity C#]

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--- Livestream alert ---- I&live every Saturday morning, come say hello Useful links below ;) This course will have you integrate graphics, and write c# scripts to create a very popular mobile game.  You will go through every single step of the development cycle, and finally push the results over to the Google Play Store, and the App Store. You will be creating a full fledge game around a penguin who runs around to capture fishes, and uses these to buy cute looking hats. This course was created in 2020, and has a goal of teaching you how to use up to date technologies associated with recent Unity Engine update (see the list below) You will use the following technologies in this context : Universal Render Pipeline - Mechanim animator - Shadergraph - Android Build - Pooling - The new Input System - State machine - Cinemachine - Serialized Save State - Unity Advertisement Unity Hub Download : Archives, if you need an older version : Art Assets : Here is a Git repository with the full project : Documentations : [URP] [Mechanim] [Android SDK] [New Input system] [Game UI] [Scriptable Objects] [Monetization] [Hats! (Affiliate link)] [Releasing to Google Play] 00:00:00 Hello 00:09:19 Introduction 00:16:50 Visuals and Artists tools 01:14:18 Building to your Mobile Device 02:00:15 World Generation 03:18:45 The new Input System 04:03:52 Player Controller 05:35:45 Gameflow 07:09:49 Game menu 08:09:11 Saving Data 09:28:39 Shop 10:42:27 Monetization 11:01:22 Polishing...

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