Blender Fluid Simulation Basics

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Learn How to Set Up a Basic Fluid Simulation in Blender In this tutorial, you will learn how to set up a basic fluid simulation in Blender. You will learn how to create the domain, the object that will emit the fluid, and the object that will contain the fluid. You will also learn how to set the simulation parameters and how to bake the simulation. What You Will Need Blender A computer with a good graphics card Instructions 1. Create a new scene in Blender. 2. Add a cube to the scene. This will be the domain of the fluid simulation. 3. Add a sphere to the scene. This will be the object that will emit the fluid. 4. Add a plane to the scene. This will be the object that will contain the fluid. 5. Select the domain and go to the Physics panel. 6. Set the Fluid type to Liquid. 7. Set the Mesh type to Mesh. 8. Set the Cache type to All. 9. Select the sphere and go to the Physics panel. 10 . Set the Fluid type to Flow. 11. Set the Flow Behavior to Inflow. 12. Select the plane and go to the Physics panel. 13. Set the Fluid type to Effector. 14. Set the Effector type to Planar. 15.Bake the simulation. Tips The higher the resolution of the simulation, the more realistic it will look. However, a higher resolution will also take longer to bake. You can adjust the flip ratio to control the amount of splashing in the simulation. A higher flip ratio will result in more splashing. You can add a material to the fluid to change its appearance. Conclusion In this tutorial, you...

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