Natron Tutorials Part 1: The basics of the Software Layout

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This is the first part in a mini series of Natron Tutorial videos. Part one is for people new to Natron and the goal is to get familiar with the software layout so we can comfortably move onto common node based compositing techniques. Footage download: 720: UHD: X-Wing: #VFX Natron Series Course Outline: Ep1: Introduction and GUI overview - Node Menu and side menu - Top menu - Invisible Setting node - User settings (shift + s) - Node graph - Viewer - Nodes being a tools/settings container Ep2: Key framing - Keyframe state on and off and note expressions - Using the viewer timeline and dope sheet to spot keyframes - Animate a colour wheel to bounce - Using the curve editor Ep3: Tracking - Tracker node - Point track - Copying track to transform node - 4 point track and corner pin - Linked vs unlinked - Using corner pins to do quick roto Ep4: Channels and Premultiplication - RGB - Alpha channel - Premultiplication Ep5: The Merge node - Quick explanation of A over B - Over, under, max, screen, mask, stencil, difference, minus - How to see the math for the others Ep6: Marker removal - Paint clean frame - Transform offset - Corner pin - Switch matte Ep7: Basic Compositing - Text Element - Apply corner pin - Make cast shadow Ep8: Rendering - Movie files vs image sequences - Common file types; exr, mov - Render settings: channels, path, hash, frame range, unpremultiplied - Babying the render - Checking the render My socials: TikTok...

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