Rendering a Black Hole in Unreal Engine 5

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Purchase video series on Gumroad This is Ryan Smith, founder of Overdraw and a 12 year game industry veteran working for Gearbox Software as a Research and Development Director. Ever since I saw Interstellar, I&been completely enthralled by black holes and how their incredible mass warps spacetime to the point where light can’t even escape its gravity. I’ve worked on recreating the effect over the past few years, and have gotten help from scientists and researchers on how to improve it. This training series aims to share those techniques with all of you, so you can create your own. This training is meant for intermediate to advanced technical and vfx artists - but isn’t impossible for beginners. The whole thing is a shader, but the complex nature of it requires much of it to be done in HLSL via Visual Studio Code and Unreal Engine, both of which are completely free. The first few chapters are free to everyone, and in them we’ll start by learning how to set up Visual Studio Code to streamline the coding process. At the end of the free chapters you’ll have a physically accurate gravitational lensing effect for a Schwarzschild black hole. The premium content starts after that, where we’ll learn how to make a nice accretion disk texture using Blender. We’ll then head back into unreal where we’ll add the accretion disk to the black hole. We’ll look at deriving proper UV coordinates for texturing, adding fogging effects, lighting, shadows, and animation. We’ll then look at...

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