MUF2018/ Cybersports in Stadiums. New Sports Formats/ 17.07.18

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Today cybersport is one of the fastest growing industries. According to Newzoo, in 2018 the industry will grow by 38% and hit 1 billion dollars in revenue. Russia is gaining recognition as a prominent cybersport market: it is the largest market in Europe both in terms of size and value. As most of the e-sport players and fans live here, the cities become the primary venue for various cybersport initiatives. Today e-sport competitions gather thousands of people and can rival traditional sports. They attract tourists and fill the recreational venues and sports arenas. Can cybersport become a significant driver for the city&economy? Do online sports help diversify the business of sports venues? What factors can make cybersport a successful industry in the city? MODERATOR: Alexandr Timofeev Cybersport, сommentator SPEAKERS: Arthur Gaziev Head, Department of Computer and Visual Technologies, "Electronic Moscow" Yaroslav Meshalkin Director for Strategic Communications, ESforce Holding Hans Jagnow President, ESBD Mark Averbukh Creator of the tournaments series, EPICENTER FIRST ROW EXPERTS: Evgeny Olenev Founder, Electronic Mushroom

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