Armor Penetration Ricochet Test Space Simulation Toolkit

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Комета: Свет над ночью IV
Different armor/shell properties updates for ricochet/penetration sim legend: mass - particle mass cpow - particle repulsion force sangle - force that preserves the angle between links, if the sangle is very high, it can act as spalling during collision max_stuck - (how fast a) particle stays in place after being inactive for a while. during a collision, if the max_stuck is very high, nearby linked particles may not be affected Shell material changes: increased mass from 4 to 8 cpow decreased from 2170.53174 to 1085.26587 Armor material changes: mass decreased from 32 to 16 cpow decreased from 3008.04517 to 898.73584 max_stuck decreased from 9.48482 to 1.6384 sangle increased from 1250 to 10000 using RTX 4080 + i5-13600KF, 2x16GB DDR5 6400Mhz CL32 using Planet sim mode, 3.2 mil particle size.

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