FULL TUTORIAL! Create Unity Multiplayer Games with Netcode for Gameobjects

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In this comprehensive tutorial, you will learn the basics of Netcode for Gameobjects to start building your multiplayer game. (This video is Sponsored by Unity) 00:00 Intro 01:13 The demo scene setup and explanation 02:00 Player movement script 02:57 Shooting projectile and projectile movement script 03:36 Installing Netcode for GameObjects and setting up the Network Manager 04:20 Converting the player into Network Object 05:40 Creating the Network Manager UI 09:05 Installing Ingame Debug Consol to help debug the stand-alone build 10:06 Using Network Variable to display the number of connected players 16:08 Using Network Transform to Synchronize the Movement between host and clients 18:55 Using Network Animator to Synchronize the animations 20:40 Randomizing the player spawn position and fixing the rotation on spawn 23:35 Explaining the issues related to spawning and despawning game objects in a multiplayer game 27:14 The difference between Server Rpc and Client Rpc 28:07 Using ServerRpc to Spwan and Despawn projectiles over the network 37:06 Fixing the random spawn position issue 38:25 Creating the player hud and using Network Variable to show the Player&names 43:50 Assigning colors to the connected players 46:26 Testing the game with 4 related players 47:15 Outro The Ultimate 2D & 3D Shader Graph VFX Unity Course Black Friday 80% Discount:

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