Making Tree a 2nd Harvestable Resource Node in Resource Gatherer Godot 4 Project

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JS Старт: Видеоуроки
In this tutorial part, I show how to re-use the resource node code to set up a second harvestable resource node. The trees use a new typing "Axeable" to mean that only a tool classified as an Axe will be able to harvest these nodes. This part mostly just shows how to reuse the same code to build out a game without needing special code for every type even though each node produces different resource pickups and is harvested by different tools in the game project. ➣ Downloadable Assets, Video Courses, and Other Places to Follow Me 00:00 - Start 01:39 - Setup Axe Tool to Harvest Trees on Contact 02:32 - Make Trees Harvested by Axe Type

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