Self Balancing Ragdoll Godot 4 Tutorial and Download

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Виртуальные Знания
A physics-engine based approach to self-balancing ragdolls in Godot 4. No code is needed for the physics. Also a method to visually deform a rigged character model to have it follow a ragdoll&bones Includes a ragdoll that should easily work with any mixamo rigged model that is around 1.7m Download at: (if link not showing properly (as its a new youtube channel) Copy paste this and delete the "{}") Why not just use Godots physical bones? You couldn&use godot physical bones to make a ragdoll punch a ball to make it move without extra code (at least this was the case in Godot 3) Recently converted from Godot 3 into Godot 4 so could use improvement but it seemed more useful at this point to get it out there Code Credits: I would love to credit the original creator of the original deform_skeleton_with_rigidBodies() code but I cannot find/remember them. Let me know if you know who it could be. They created an automatic ragdoll creation system but the code needed the bones and rigidBodies to have the same transform, I changed it so it can work with any initial transform which makes it easier to convert to different bone structures Model Credits:

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