Might & Magic VI Speedrun [32:31]

Аватар автора
Истории и приключения в игре
This run attempts to get the good ending, meaning I have to get the Ritual of the Void from Archibald before ending the game. It&timed RTA (Real Time Attack), otherwise I wouldn&be able to load saves, which is important for a couple of reasons I will explain below. Special thanks to Fietsemaker for inspiration, routing and advice. The very first thing that happens in the run is a version specific glitch that exploits the existence of a fifth character slot. You can swap characters by holding ctrl and clicking, however, if all of your guys are on cooldown and you try to swap then you end up swapping in a strange new character. The interesting thing about him is that his stats, conditions, inventory etc all correspond to certain memory adresses that the game uses. This lets us manipulate memory: unfortunately it isn&really useful most of the time, except for shrinking the party hitbox. When you swap a normal character into the fifth slot, it writes to memory, placing your party in the exact middle of New Sorpigal, stuck in place and with a point hitbox. In order to be able to move I have to die. I can either do this by waiting for the conveniently nearby goblins to kill me, or by swapping each of my characters into the fifth slot, which is much faster. Once I respawn I just put the nameless knight back into the fifth slot and then start a new game, because the hitbox effect persists into new games. Having such a small hitbox is incredibly useful: it lets me clip under...

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