Pathtracing on a 4060 Geforce (60-100 fps) - DLSS 3.0 | Cyberpunk 2077

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Video demonstrates that full pathtracing (with all other graphics settings set to max) will run at a stable 60-100 fps with some very small tweaks (on an ancient PC). Most parts in my pc are from 2016, including the CPU (Intel 6700k). There is still some issues with mouselag in more complex scenes (that mouselag can be regulated by reducing the superresolution quality setting however depending on the situation it can not be removed sometimes). I am not sure how much that part depends on my very old CPU. Note: This video was recorded a few days before the 2.0 was released, so anything you see is on 1.63. I recently bought a 4060 card and reinstalled cyberpunk. And even with the warning of pathtracing "requiring at least a 4070" I tried it, and It runs better than expected. And pathtracing is so nice, you can&go back to normal raytracing after seeing the difference. 0:00 - is a 4060 good enough? hecc yes 1:15 - settings and DLSS 5:54 - what makes path tracing superior? 8:22 - path tracing taxi scene with difficult lighting conditions 10:20 - shop scene 10:54 - banged-up galena car vs path tracing 12:32 - path tracing mopping the floor with ray tracing 13:07 - detailed picture analysis 15:06 - final scene

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