Game Maker Урок #12 - Выстрел врага

Аватар автора
Фитнес для будущих мам
shoot=false alarm[0]=30 if shoot=true {instance_create(x,y,ob_bullet)} if shoot=false {} alarm[0]=30 if distance_to_object(ob_player)меньше=80{ shoot=true} if distance_to_object(ob_player)больше80 {shoot=false} direction=point_direction(x,y,ob_player.x,ob_player.y) image_angle=direction move_towards_point(ob_player.x,ob_player.y,10) damage=irandom_range(5,10); global.hp-=damage; instance_destroy()

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