TUTORIAL: Volumetrics and SSS in Corona Renderer for 3ds Max, Part 1: Intro, and the Corona Materia

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Edge Enlightenment
Welcome to a 5-part look at volumetrics and subsurface scattering (SSS) in Corona Renderer for 3ds Max! We&start with an introduction, then dive right in to looking at the volumetric and SSS options in the standard Corona Material. 00:00 - Title screen 00:10 - Introduction, surface properties of a material 00:50 - Introduction, volumetric or subsurface properties of a material 01:46 - The test scene we&be using 02:14 - Corona Material, Translucency (e.g. leaves, paper, etc.) 04:45 - Corona Material, simple glass 06:11 - Corona Material, colored glass using Volumetric Scattering mode and Absorption Distance 07:39 - Corona Material, difference between Absorption Color and Refraction Color 09:16 - Corona Material, wax or marble using SSS mode 14:26 - Corona Material, exploration of the Volumetric Scattering mode settings (Absorption, Scattering) 14:53 - Corona Material, Volumetric scattering, choosing Opacity, Refraction, or Translucency 15:50 - Corona Material, Volumetric scattering with Opacity (e.g. smoke, clouds) 17:58 - Corona Material, Volumetric scattering with Translucency (e.g. plastic) 19:41 - Corona Material, Volumetric scattering with Refraction (e.g. glass) 21:35 - Ending

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