Creating raycasting game engine on C++: Step by step review

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Stardom Stories and Surprises
Steps of creating raycasting engine on C++ with OpenGL 00:00 Generating map with BSP 00:11 Simple raycasting 00:40 Added dynamic minimap 01:10 First OpenGL version 01:40 Added some colors 02:10 Tried to smooth walls (corner bug) 02:21 Reduced raycasting step to fix bug 02:50 Reduced wall brightness 03:20 Added dynamic minimap and in-game generation 03:50 Added rooms recognition, minimap zoom and colorization 04:20 Added displaying player coordinates 04:50 Added wall colorization 05:20 Added in-game map editing and file saving 05:50 Added cavish map generator 06:20 Added textures and fixed fisheye effect 06:50 Texture colorization 07:20 Better texture 07:50 Multiple textures #raycast

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