Blender Tutorial - How to Compile a Animated Model For Garry's Mod

Аватар автора
Мода и стиль
Using blender and the crowbar complier we compile a model for source using the animated model we created last video. * Once you have complied the model copy all the files from &0.38&into a new folder structure like &If you changed the models name and location in the qc file then change that. Also the materials for the model of both .vtf and .vmt should be placed in 'garrysmod/materials/cbusiness/cbusiness_crate/'. * To use the custom entity create a custom folder structure like &inside place a new file called &and paste inside the code from the pastebin of &Entity' * Tips - To have mutiple animations for your model just duplicate the armature and select the animation you want played in the action editor. - You will want to compile two times once with &Bones&ticked, this will create you a DefinedBones.qci file with all the bone data. The second time will be the real compile for this you need to untick &Bones&or it won&compile. * Common Problems - You need to rename you armature from &to something else, since this rig is premade when exporting the model for source.

0/0


0/0

0/0

0/0

Скачать популярное видео

Популярное видео

0/0