Every Node, Every Where, all in LOPS|Rob Pieké|Houdini 20.5 HIVE

Аватар автора
RuCGLessons
the viewport, to the ease of creating and manipulating materials, to spawning cloned renders directly from LOP nodes, this release vastly reduces the need to jump between contexts as they work on different tasks. We will explore these topics, connections between Solaris and Copernicus, and more. Rob Pieké is a Senior Software developer, working on Solaris for the last three years. Prior to SideFX, he spent 15 years in the R&D teams of VFX studios developing in-house technologies and improving production workflows, with a soft focus on lighting and rendering. Rob has been passionate about computer graphics from a young age, and continually strives to ensure that technology is always a helper and never a hindrance to creativity. 00:00 Preface 02:53 Intro 03:30 Karma XPU Optimizations 06:05 Crowds 10:09 Quick Surface Material 12:56 Component Builder 15:45 Stage Manager 18:43 Working at the SOP Level 21:18 Karma Lens 25:09 Slap Comp 26:15 Light Instances 29:48 Clones 31:11 Karma Physical Sky 35:12 Q&A

0/0


0/0

0/0

0/0