Using Attributes to Control Materials — Rendering with Mantra ep. 14

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Videos will remain free forever, so nothing changes there! Thanks for watching, and happy learning! As a final thing I wanted to showcase how you could use attributes that you create or inherit with the geometry to control the look of your shaders. I also stop for a moment to show you how to disable (if needed) the point rendering: this can lead to awkward moments on renderings if you got some geometry elsewhere and spheres are (literally) popping out of your geo. I use simplest VOP to create/control my attributes in sop context and propagate them to mat context. If you are not sure "what on Earth" is happening, what can I say — subscribe to learn more, since we gonna dive deep in Houdini when H18 releases (later this year). Don&forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day! ===================== Music

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