Creating Diablo IV's Inventory UI in Godot 4

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In this Feature Study, we&be taking a look at Diablo IV&Character Panel and Inventory including aspects of it&Itemization. Our goal is to better understand how the latest installation of Diablo in the franchise accomplishes it&implementation of Items, Inventories, and the way that information is presented to a player via the UI components. We&recreate these elements in Godot 4 to demonstrate how we can get the creative likeness by studying how Diablo IV is structured. 🌐 Check out the blog post for this video: 💬 Join our growing Discord Community: ☕ Support my work by buying me a coffee: 🎶 Music: Chapters: 00:00 Intro 01:15 Character Panel UI 01:36 Character Details Section 02:02 Inventories Section 02:24 Creating our UI 05:11 Stat Icon Scene 05:46 Attribute Item Scene 06:11 Character Equipment 07:00 Inventory Grid 08:09 Data Driven 09:14 Itemization Overview 10:59 Item Class 11:52 Gear Class 12:49 Affix Class 13:06 Armor Class 13:46 Weapon Class 14:06 Jewelry Class 14:17 Socketable and Gem Classes 15:31 Inventory Grid Review 15:49 Inventory Class 17:59 UI Item Icon 21:32 Tooltip 24:43 Equipping Gems 26:14 Dungeon Scene and Recap #indiedev

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