Smooth Rotations | Time_deltaTime | Mathf.Lerp | Part 2 | Unity Engine Series

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Meowy Memoirs
In this video, You will learn: 1. Usage of Time.deltaTime 2. How to make rotations or anything smooth over time with the help of Time.deltaTime 3. Usage of Mathf.Lerp to make something smooth 4. Creating a Damping Effect etc. link to the ball: If you want to learn to create your own game then you can check out my Unity Engine series where you will learn to create your own games. If you want to learn C and C++ then you can check out my C++ fundamentals series Subscribe to my channel

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