Enhanced Input and Pawns with C++ in Unreal Engine 5

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In episode 9 of the UE5 game development series, we&create a mesh in Blender for our player, create new pawn and player controller classes using both C++ and blueprints, and then setup the enhanced input system using C++. We&create two modes for input - traditional 3D movement with pitch limits and no roll, as well as a free fly mode using quaternions so there is no gimbal locking.

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