How to Turn a Point Cloud to a Mesh Using CloudCompare

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How to convert textured mesh into colored point cloud and colored point cloud into Textured Mesh. In this tutorial, I&demonstrate how to turn a mesh into a colored point cloud and a colored point cloud into a mesh with texture... Step 1 I am creating a test model... Step 2 Exporting model into FBX and mark embed media... Step 3 Import FBX in Cloud compare Software... Step 4 By choosing the option for "point sampling on mesh" you can convert your chosen mesh into a color point cloud.... Step 5 Choose Point Cloud, then click the (PoissonRecon) option in the plugins. Mark the output density as SF and then click OK... You can see that I selected the lowest (Octree depth value) value, 1, and the result of mesh and texture quality is Low. By changing the value, you can see the difference from 1 and 16 and the maximum value is 24. Step 6 We reduce the extra area through SF and 9 is a good value... Step 7 To cut the area, go to edit / scalar fields, choose Filter By Value, and then click (Export)... Step 8 Select mesh and Export to .PLY format... Step 9 Open Mesh Lab Software and import .PLY File... Step 10 Paramerization: Trivial Per-Trianle can be chosen after choosing Filters and Texture... Step 11 I have selected Texture Dimension (px) 8192 and Inter-Triangle border (px) 1 and Method Basic Apply and close ... Step 12 Again go to Filters / Texture and click Transfer Vertex Color to Texture... Step 13 Change the Texture Width and Height values to 8192, enter any...

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