How to Select Vertices, Edges and Faces in Blender

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Learn the various modes and options that allow for the quick selection of vertices, edges and faces in Blender. Timestamps and descriptions below... 0:00 - Intro 0:13 - Object and Edit Mode The default Object Interaction Mode within the 3D Viewport is the Object mode. While in this mode it is only possible to select objects as a whole. To select individual vertices, edges or faces it is necessary to switch into the Edit mode. This can be done via the dropdown menu in the upper left corner. The Tab key can generally be used to toggle between the Object and Edit modes. 0:52 - Vertex, Edge and Face Select Modes While in Edit mode, click and release the mouse in a blank area to deselect everything. To the right of the Object Interaction Mode dropdown are three buttons that are for... - Vertex Select - Edge Select - Face Select Click and release the mouse on a vertex/edge/face to select. Hold down the Shift key while making a selection to select multiple elements. Click, drag and release the mouse to define an area to select multiple vertices/edges/faces. The G key is the keyboard shortcut for the Move tool. Having selected an element(s), tapping the G key allows for those elements to be moved with the mouse. Click with the mouse to confirm the move or press the Escape key to cancel. 2:50 - Keyboard Shortcuts for Select Modes The numbers 1, 2 and 3 on the keyboard can be used to jump between the Vertex, Edge and Face Select modes. 3:17 - X-Ray Mode By default...

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