Intro to UI containers: Godot engine tutorial

Learn how arranges UIs in Godot with the powerful container nodes ---- 30 tutorials series! 29/30 The containers are at the heart of Godot’s UI system. They automatically arrange their children in a certain way (in a row, a column, constrained position, etc.). You can nest them, change their position in the hierarchy, and the system moves and scales all the UI elements for you. The default containers will cover your most common needs. For anything more specific, you can extend the base container class and create your owns. This tutorial is supported by:

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