Maya Tutorial: Automotive Modeling in Maya

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Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces to box modeling. In this tutorial we&use an edge modeling method to begin building our Audi R8. Once we&happy with the shape, we can cut the panels apart and add thickness. We&cover methods for maintaining hard edges and smooth contours. We&cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier. It&a big project, but we&go step by step so that by the end, you&have created a 3D car from scratch and you&have the knowledge you need to build your own vehicle. "Audi", "R8" and the four rings logo are registered trademarks of AUDI AG. -~-~~-~~~-~~-~- Digital-Tutors is now Pluralsight. Learn more: -~-~~-~~~-~~-~- Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you&come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.

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