Adobe Character Animator урок Риг персонажа для анимации в After Effects

Аватар автора
Изучая нейросети: новые горизонты для человека
Заказать настройку рига в Character Animator Left/Right Eyebrow – tells CH what are the eyebrows, so it can move them via the camera etc. Left/Right Eye – groups the following parts of the eye together Left/Right Blink (optional) – if present, eye blinks display this layer to blink the eye rather than stretching/distorting the eye lids to make them move. When a blink occurs, this layer is shown and all the siblings are hidden. I also check the “Eyelid Strength” property of the Face behavior and set it to zero if it looks like Ch is not using the blink layer. (The cycle layers behavior can be used to display a sequence of frames for smoother blink animations.) Left/Right Pupil Range and Left/Right Pupil Size – the difference between the sizes of these two layers controls how far the eye pupils can move. If they are the same, the eye will not move. In my puppet I created a separate hidden object for the Pupil Range; it is common for other puppets to limit pupil movements by the eyeball meaning the eyeball layer would be tagged with Pupil Range. (More on this later.) Left/Right Eyelid Top and Left/Right Eyelid Top Size (optional) – the top eyelid and its size. I normally set both tags on the same eyelid layer. (I don’t know what the eyelid size controls.) Not all puppets need eyelids. Left/Right Eyelid Bottom and Left/Right Eyelid Bottom Size (optional) – similar to the top eyelid. Left/Right Pupil – the part of the eye that moves. Should almost always be independent.

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