Retargeting in Unity - Shadow Mocap

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Маркетинговый райский острова
The Shadow Mocap System exports a character animation to an FBX file after every take. This tutorial shows how to record a Shadow mocap take, and use the Unity editor to retarget the FBX animation to a different character asset. 0:20 Import zombie walk FBX take into Unity Editor 1:40 Download Robot character from Unity Asset Store 2:15 Create Shadow avatar definition for re-targeting 3:10 Create Robot avatar defintion 3:30 Create animation controller asset 4:20 Add zombie walk animation to the state machine 4:50 Create empty game object ShadowGameCharacter 5:05 Apply animator component 5:20 Apply to Shadow avatar 6:22 Create empty game object RobotGameCharacter 6:40 Apply animator component 7:30 View re-target results

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