Make a Multiplayer Game in Unreal Engine 5 - Character Selection - Unreal Beginner Tutorial # 16

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This tutorial is mostly about how to setup a multiplayer framework in Unreal Engine 5, we&going to look at replication, what classes we can use on the server/client and how do they replicate. GameInstance, GameMode, PlayerController, GameState, PlayerState as well as Menus and creating and joining Online Sessions. We are going to do this using assets from the Lyra Example game to create a simple Coop Thirdperson Shooter. 00:00 - 00:50 Intro 00:51 - 07:34 Create Lobby Character 07:35 - 21:00 Setup Menu_GameMode 21:01 - 25:28 Create Parent and Child BluePrints 25:29 - 30:41 Info Structure and DataTable 30:42 - 38:00 Change Camera ViewTarget 38:01 - 39:47 Create Character Selection Widget 39:48 - 48:59 Character Selection Widget Graph 49:00 - 52:18 Store character on SaveGame 52:19 - 01:03:50 Update selected character & finish widget 01:03:51 - 01:12:13 Load Character from SaveGame object 01:12:14 - 01:16:14 Load Character from PlayerState #gamedevelopment

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