Prototype 2 Xbox 360 vs Playstation 3 Comparison HD

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In review, Prototype 2 is an entertaining ride, but those wanting to play the game at its very best will have to wait another three months for the PC release. As it stands right now though, it&the PS3 version that comes recommended without much reservation. It simply plays out better overall during combat and travel alike, and considering it offers the same basic assets and rendering techniques as the 360 version, albeit minus the incessant tearing, it can often end up looking better in motion too. The only detracting point for PS3 is the more aggressive implementation of its FXAA post processing, which faintly softens some of the detailing on textures. Incidentally, this does a good job of covering up the anisotropic noise left behind on &wall textures - a blemish that remains conspicuous on 360 with its slightly sharper image. As far as technical proficiency goes, however, every other facet of the game is of matching quality on both formats, from the reworked lighting to the implementation of SSAO, which is to be commended. Prototype 2 can and can&do certain things. It can&claim to redefine the sandbox action genre, but it does a fine job of carving out its niche as a comic-book superhero game. It can easily identify itself as a wild, guilty pleasure; an extravagant, high-octane romp with camp B-movie dialogue that might qualify it for cult affection somewhere down the line. Titanium Engine 2.0 can also claim to be a respectable foundation to build this kind of experience...

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