Fallout 4 Creation Kit Tutorial (part 10) (using enable markers)

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Thanks for da like ( ͡o ͜ʖ ͡o) Tutorial on adding items to scrap list in fallout 4 Copy this {Controls a set of lights with a master enable parent marker (EnableMarker) and a switch with this script attached to turn on and off when the switch is activated} ObjectReference Property EnableMarker auto {The marker set as the enable parent of all the lights} Event OnInit() If (EnableMarker.IsDisabled()) GoToState("LightsOff") Else GoToState("LightsOn") EndIf EndEvent State LightsOff Event OnBeginState(string asOldState) EnableMarker.Disable() EndEvent Event OnActivate(ObjectReference akActionRef) GoToState("LightsOn") EndEvent EndState State LightsOn Event OnBeginState(string asOldState) EnableMarker.Enable() EndEvent Event OnActivate(ObjectReference akActionRef) GoToState("LightsOff") EndEvent script Thanks For watching :) (Some Basic Controls) Camera Center Wheel Scroll: Camera Zoom Center Wheel Hold: Move Shift + Mouse: Rotate Y: Cycle (Center) Camera View T: Top Camera View Alt+Z: Drop Camera Space bar + Mouse: 3D Camera Position Object D: Clear Selection (de-select) LMB move: x, y Z + LMB move: z only X + LMB move: x only C + LMB move: y only F: Fall CTRL x: cut CTRL c: copy CTRL v: paste CTRL d: copy and paste in present position (duplicate) LMB (with nothing selected) select multi-objects S: "Scale": drag mouse to edit size RMB + z rotate about z RMB...

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