Unreal Engine 5.3 & Houdini VDB pipeline

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00:00 - Intro 02:39 - Houdini - Pyro Introduction 14:20 - post simulation cleanup 19:10 - VDB Loop setup 31:18 - UE 5.3 import VDB 37:10 - Gumroad & Project Files 37:18 - Outro Shout out to : In this video, we&starting our journey into the world of game level creation. Join us as we explore the fascinating process of creating a seamless looping chimney smoke effect using Houdini and Unreal Engine. Here&a glimpse of what you can expect in this tutorial: ? Houdini Pyro Workflow: We&take you step-by-step through the Pyro solver workflow in Houdini, breaking down the different nodes and attributes needed, making it accessible to all levels of creators. ? Looping Smoke Effect: We&cover the post process and methodology required to achieve a seamless smoke animation loop. ?️ Integration with Unreal Engine: Discover the Heterogenous Volume and Sparse Vollume textures workflow to import your Houdini smoke simulation into Unreal Engine. That will definitely help adding that extra layer of immersion to your game environments. ? Next Steps: Stay tuned for exciting updates on my ambitious &in the Sky&project and future tutorials. Whether you&an aspiring 3d artist, a seasoned pro, or simply someone who appreciates the artistry of visual effects and Ghibli magic, this tutorial has something for you. So, grab your creative spirit and let&embark on this journey together. Don&forget to like, subscribe, and hit that notification bell to stay updated with our latest content. Have...

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