Corona Renderer for 3ds Max: Corona Triplanar Map Tutorial

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In this video, we go through how to use the Corona Triplanar map in 3ds Max. 00:00 - Title screen 00:03 - Introduction 00:17 - What is Triplanar mapping for? 00:51 - Setting up Triplanar mapping, default settings 01:13 - The "Use map X for all axes" parameter 01:37 - The "Blend Amount" parameter 02:07 - The "Mapping space" modes 02:48 - Be careful of World Space mapping for animated objects 03:00 - Setting up a basic marble material using Triplanar mapping 03:17 - Linking parameters in multiple Triplanar nodes 04:02 - Setting up a procedural landscape texture, using different Diffuse textures 04:36 - Setting up a procedural landscape texture, using the Triplanar map as a mask in a Corona Layer material to blend between two different materials 05:11 - Adding detail and imperfections to a material 06:44 - Using the Reference Node mapping mode 07:24 - Ending

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