Sony PlayStation PS1 - 4K Emulation Guide - RetroArch PGXP

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This is for the PSOne / PS1 / PlayStation platform Beetle PSX HW is a port/fork of Mednafen&PSX module to the libretro API. It can be compiled in C++98 mode, excluding the Vulkan renderer, which is written in C++11 for the time being. Beetle PSX HW currently runs on Linux, OSX and Windows. Notable additions in this fork are: - PBP and CHD file format support, developed by Zapeth; - Software renderer internal resolution upscaling, implemented by simias; - An OpenGL 3.3 renderer, developed by simias; - A Vulkan renderer, developed by TinyTiger; - PGXP perspective correct texturing and subpixel precision, developed by iCatButler; The Beetle PSX HW core has been authored by Mednafen Team The Beetle PSX HW core is licensed under GPLv2 0:00 - Introduction to PS1 4K emulation 0:11 - Download Beetle PSX HW core for RetroArch 0:39 - Load a PS1 game with Beetle PSX HW 0:54 - Configuring PS1 games to run in 4K 1:05 - Increase PS1 Resolution from 240p to 4K 1:28 - Disable PS1 dithering pattern 1:39 - Enable PGXP Geometry correction for PS1 games 2:03 - PS1 Graphics comparison, 240p vs 4K with PGXP

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