Mortal Kombat Chaotic 2 - Supreme Demonstration - Part 10/10

Аватар автора
Компьютерные игры: новинки и обзоры
The final part of this MKP fatality demonstration. Originally there were supposed to be three parts, but I changed my mind by several reasons. First of, a row with the bosses came too fast, because I was skipping the rest of the Borg117 Chameleons by a reason I mentioned in the previous part. Second, the last two raws had less characters than the other two ones do. Third, I was tired of doing this one, so this way I wanted to hurry myself up. And that was Enjin&remake of Indrid Cold&and Haso3D&Mortal Kombat Chaotic. On the first hand it may be a slightly improved version of that notorious MKP compilation, but on the other hands there are several questionable things: 1. The names of the character versions - How are we supposed to find out which one of, for example, the normal Sektors we are fighting, if Emsi-D&one is named the same the normal one is. At least call the other ones such as MK2 Flame or something like that. That would make it less confusing. 2. The ruined coding - Always when you try porting a character from an old MKP game, be sure you can get all of a chosen one&finishers to work. For example, the hara-kiris do not work there anymore or the brutalities end with the awkward stances. 3. Like in the old one, Shao Kahn as an announcer, should have his MKSM voice instead of a MK2/UMK3 one. This is not the same anymore. Overally, the intentions of making it as a joke game were good, but still it&impossible to make it decent.

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