Black Mesa (2012 version) running with RTX Remix hack

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This is the Portal version of RTX Remix running with Black Mesa&original materials and models, which weren&designed to be used in a path-tracing renderer as well as default RTX Remix settings, so many surfaces have incorrect levels of reflectivity/roughness and opacity. These assets need to be tweaked or replaced to look realistic and pretty when rendered with a path-tracer. I haven&modified any assets (yet) because this was just an quick hack to see if I can get the runtime running on Black Mesa at all. Steps to make it work: - Installed the 2012 mod version of Black Mesa and Source SDK Base 2007 - Copied d3d9.dll and .trex folder to bin folder of Source SDK Base 2007, - Added useSharedHeap = False to .trex/bridge.conf to overcome an error that prevented launching - Launched BM these launch parameters: -novid -borderless -dxlevel 90 -w 1920 -h 1080 +mat_dxlevel 90 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +r_occlusion 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwate

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