[TAS] The World's Hardest Game Speedrun in 4:57.14

Аватар автора
Игровые Воскрешения и Перерождения
This is a tool-assisted speedrun [TAS] of The World&Hardest Game. I know it appears as if I should have died many times during this run but this is the way the game was designed. The original gameplay, speed of the player, collision detection, etc, remains untouched and is identical to the original version of the game. This run is 29 seconds faster than the human record and beats the old TAS record by Pzula by 13 seconds. This run improved on Pzula&TAS by implementing new strategies on levels 6, 8, 9, 10, 15, 18, 20, 23, 27, 28 and 30 along with one or two frames saved on a few other levels. I was able to pass through some dots without dying due to how collisions work. To perform collision detection against an enemy, the game checks for a collision at 5 different points on the player. These points are: Centre, right, left, top, bottom and are only one pixel in size. At each of these points, the game checks whether the point overlaps with a pixel in an enemy. For a collision to register the game checks the enemies current frame and next frame for a collision, so when the dots are moving fast like in levels 7, 9, 15 and 21, it is possible to avoid collision if the enemy only collides with one of the 5 points on the player for 1 frame. A different window size was used in levels 9 and 15 to save time. when you resize the game it creates rounding errors and some objects must be moved one pixel closer or further away from one another. On some levels, this one-pixel...

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